By using Custom Assets you can add completely new meshes, textures, materials and particle systems to Vision.
- Download Unreal Engine from here – Vision is currently on version 4.18.3
- Create a new project
- Blank project under Blueprint with No Starter Content will work
- Go to Edit -> Project Settings…
- Go to Packaging under Project
- Find the Packaging header
- Uncheck “Use Pak File”
- Click the advanced options arrow
- Check “Cook everything in the project content directory”
- Check “Exclude editor content when cooking”
- Find the Packaging header
- Go to Packaging under Project
- Create a folder structure for your Pack content
- This should match the Packs directory layout
- Example:
- Packs/[PackName]/Content/..
- Packs/[PackName]/Content/Meshes/..
- Packs/[PackName]/Content/Materials/..
- Import and create your custom content using the editor tools
- Go to File-> Package Project -> Windows -> Windows (64-bit)
- Choose a folder to save your cooked assets to
- File Explorer to [CookedProjectDirectory]/WindowsNoEditor/[ProjectName]/Content/..
- Copy the folder hierarchy containing your custom assets cooked into .uasset and .uexp files
- Paste the cooked content into the matching Packs folder hierarchy in the Vision Content folder
- Your custom assets are now available to be loaded via their path name in the scripts!