Custom Assets

By using Custom Assets you can add completely new meshes, textures, materials and particle systems to Vision.

  • Download Unreal Engine from here – Vision is currently on version 4.18.3
  • Create a new project
    • Blank project under Blueprint with No Starter Content will work
  • Go to Edit -> Project Settings…
    • Go to Packaging under Project
      • Find the Packaging header
        • Uncheck “Use Pak File”
        • Click the advanced options arrow
        • Check “Cook everything in the project content directory”
        • Check “Exclude editor content when cooking”
  • Create a folder structure for your Pack content
    • This should match the Packs directory layout
    • Example:
      • Packs/[PackName]/Content/..
      • Packs/[PackName]/Content/Meshes/..
      • Packs/[PackName]/Content/Materials/..
  • Import and create your custom content using the editor tools
  • Go to File-> Package Project -> Windows -> Windows (64-bit)
  • Choose a folder to save your cooked assets to
  • File Explorer to [CookedProjectDirectory]/WindowsNoEditor/[ProjectName]/Content/..
  • Copy the folder hierarchy containing your custom assets cooked into .uasset and .uexp files
  • Paste the cooked content into the matching Packs folder hierarchy in the Vision Content folder
  • Your custom assets are now available to be loaded via their path name in the scripts!